Curriculum-aligned lesson resources make teaching easier. Themed Challenge Courses comprise a series of videos, quizzes, tutorials and challenges and provide an engaging and scaffolded design program. The Lesson Plan Library houses 150+ searchable lesson plans.
The Training Lab houses helpful tutorials and videos created for new users as young as 5 years old. Start in the Video Room or Basic Tutorials to learn how to use the app’s tools and features. Pro tutorials show users how to make the most of the tools and features.Â
The augmented reality (AR) tool enables students to visualise and test their designs in place-based contexts and demonstrate learning without a 3D printer. Using a device with a camera users can take a live view of their surroundings and insert their 3D design.
Younger students create with freeform Shaper and voxel Blocker design editors. Older students use the new Advanced editor to sketch designs in 2D and then extrude them into 3D. Advanced fills the gap between Shaper, Blocker and professional CAD tools.Â
Students and teachers can use the print check tool to scan 3D designs for potential errors that might prevent them from printing well to save time and reduce waste. Users can also replay any 3D design with the replayer tool to learn how a design was created.
The Teacher Dashboard makes it easy to plan, teach and assess student work against the curriculum. It includes guided on boarding, simplified class management, assessment tools, professional development, print manager, and customisable lessons and tasks.
 Explore personalised and adaptive STEM learning activities for grades K-10 students based on current, innovative pedagogies:
Students create an outfit for their Makers Empire avatar to represent them in the Makers Empire world.
Design a funny hat. It should be extra silly so let your imagination run wild!
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Students choose a cultural event and design a 3D printed decoration to help celebrate it.
Students will design and 3D print a personal bag tag to assist them in identifying their identical school bags.
Students learn about fairy tales via videos, complete quizzes and tutorials, and create themed designs.
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Students make a model of their favourite food using only shapes from the Basic Shapes menu.
Some kids are in hospital with illness or injuries. Design something to help cheer up a sick kid and make them smile.
Design a silly mask that will make your friends laugh. It can be as colourful or as silly as you like!
Students learn about bubbles and the science of light by designing and printing a custom bubble wand.
Students learn about natural disasters and create designs to help. prepare for and respond to problems caused by natural disasters.
Students design a statue to represent the achievements of a woman who has made a positive change to their country.Â
Students study local playgrounds suggest improvements, and then design and print a piece of playground equipment.
There are 898 different Pokémon characters so far. Students invent a new Pokémon character to join the team of cute critters. Gotta catch em all!
Students will represent fractions such as halves, quarters and eighths and identify the relationships of equivalence between fractions of shapes and number.
Students learn about Mars and space travel with videos, quizzes and tutorials before designing a toy or gadget that could be fun or useful on Mars.
Students design a 3D map of their school to help a friend find their way. They show the main buildings and play areas, and mark where their classroom is.
Students explore videos on the history, symbols, traditions, events and design elements of the games, complete quizzes and tutorials, and create Olympic inspired designs.
Students design and 3D print ramps and obstacles for a skate park to use with finger skate boards. They describe their skate parks and properties of the shapes used.
November 19 is Play Monopoly Day. To celebrate, students design their own game piece. They can design a game piece for Monopoly, or another board game.
Cleaning your room is a chore we all have to do. Students will design a model of their dream bedroom with all their favourite things – and make sure it’s tidy!
In this sponsored industry schools program, students learn about bushfires, work through quizzes and design tutorials, and create items to help bushfire-affected families.
Students investigate the attributes and skills of successful entrepreneurs. They use design thinking to plan an entrepreneurial venture and develop 3D printed prototypes of their ideas.
This is a great day to think about biodiversity. Students will create a rainforest scene showing the diverse plants and animals that coexist in this type of habitat.
An exciting new creation tool in the Makers Empire app for students up to grade 10. The Advanced Module bridges the gap between Makers Empire’s existing tools and professional CAD tools.
The Aurora Program sponsored by the Andy Thomas Space Foundation offers engaging and accessible space education opportunities designed for students and young people living with a disability.
Sponsored by the Construction and Industry Training Board this program introduces students to building and construction and uses 3D design to create solutions for a local construction problem or challengeÂ
Learn how to make an eagle coin with Makers Empire’s new Advanced design editor suitable for students up to grade 10. Follow step-by-step instructions to sketch the coin and then extrude it into 3D.Â
Makers Empire provides grade K-10 teachers with the tools, skills and resources to improve STEM learning outcomes for students, confidently teach Design & Technology curricula and engage students in authentic, real-world problem solving. In-app tutorials, daily challenges and curriculum-aligned challenge courses build students’ creative confidence and develop their Design Thinking skills.Â
Makers Empire has delivered STEM programs and 3D technology to groups of 200+ schools in Australia, the USA and the UAE. Engage students in STEM learning and real-world problem solving related to a topic like natural disasters, heritage conservation or climate change, or a specific industry like space, building and construction or advanced manufacturing. Our research-backed education programs cover Design & Technology curriculum, integrate 3D design and printing, increase teacher capacity, and improve student STEM learning outcomes.
A 2022 UniSA research study (see left) revealed compelling evidence that using Makers Empire can significantly improve primary school students’ spatial reasoning skills, a key indicator of future STEM success, whilst also decreasing STEM anxiety and improving students’ attitudes feelings toward STEM. Interestingly, improvements to spatial reasoning skills were even more pronounced in female students. At the same time, there was also a significant improvement in girls’ self efficacy – that is, they believed in their own abilities more, which is an important factor in STEM engagement.
A 2020 Macquarie University research study into primary makerspaces also showed clear evidence that maker activities with Makers Empire significantly enhance learning outcomes. Maker activities using 3D technology resulted in very high levels of student engagement, as well as increased levels of student confidence, particularly for less capable students. Students were observed to develop creativity, problem-solving skills, critical thinking, inquiry capabilities, design thinking skills, collaborative skills, autonomy, literacy, numeracy, scientific understanding, technological capabilities, communication skills, reflective learning capabilities and resilience.Â
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