A young person’s spatial reasoning ability has long been an indicator of their future success in STEM achievement. However, until now, there has been little formal research done to investigate methods to improve spatial reasoning skills in young people as well as any related changes in students’ attitudes towards STEM that may occur.
Now, a new Australian university research study reveals compelling evidence that using the Makers Empire 3D learning program can significantly improve primary school students’ spatial reasoning skills, whilst also improving student’s attitudes and positive feelings towards STEM and Design Thinking.
From April to December 2021, UniSA’s Centre for Change and Complexity in Learning (C3L) partnered with three schools in South Australia and an Australian EdTech company, Makers Empire, to explore the impact of a gamified computer-aided design program — Makers Empire — on the spatial reasoning and attitudes of primary school students.
Participating teachers took part in a professional development day during the school holidays and then over the course of the following 10-week term, participating students used Makers Empire’s 3D design app for one 45-90 minute lesson each week . Most participating schools completed two of Makers Empire’s themed, in-app and curriculum-aligned Challenge Courses during these lessons.
Over the course of the Makers Empire program, there was a significant increase in three spatial reasoning skills: spatial orientation, spatial visualisation and mental rotation.
The Makers Empire program also appeared to improve students’ attitudes towards digital and design technologies, foster appreciation of the creativity involved in design thinking, and decrease anxiety students felt about STEM. Together, this indicates that the Makers Empire program may be encouraging positive feelings towards STEM and design thinking.
Interestingly, improvements to spatial reasoning skills were even more pronounced in female students. At the same time, there was also a significant improvement in girls’ self efficacy – that is, they believed in their own abilities more, which is an important factor in STEM engagement. This suggests that the Makers Empire program may be working to close the gap between females’ and males’ spatial reasoning skills and attitudes about STEM. It might also mean that girls are particularly responsive to the program, highlighting a potentially influential design choice within the program itself.
Skill growth was also particularly rapid among students who scored below average on spatial reasoning skills tests prior to the program, suggesting the Makers Empire program may also engage students that wouldn’t normally choose to engage.