As someone who has recently purchased an Afinia product, you understand the learning potential of 3D technology.
Makers Empire helps schools maximise the learning potential of 3D technology, cover Design & Technologies curriculum, and teach Design Thinking, STEM concepts and 21st-century learning skills. Teachers are supported by comprehensive resources, easy to use software and class management tools, professional development, and ongoing support provided by Makers Empire’s customer service team.
Common Sense Education ranked Makers Empire second out of 180 EdTech products reviewed for their Best EdTech of 2018 List.
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How Educators Use Makers Empire To Teach
“By teaching Makers Empire through the library I am able to implement its use across the entire school and support all teachers using it. Some teachers are happy for me to simply show them how to use it and help set up usernames and passwords and then they use it independently with their own students. Others would like to work with me to lead its implementation in their classroom.”
“The success and accomplishment that was felt by solving a real-world problem with our ‘Nature Play’ project was incredible. The students that were involved feel a strong connection to the space and are proud of how their small idea and hopes turned into something real that could be enjoyed by the whole school and members of the community.”
When explaining the Design Thinking cycle to students it often helps to have an example that you can use to demonstrate the five stages. So here are five videos made by schools showing how their students use the Design Thinking cycle and Makers Empire to identify and solve real-world problems, needs and opportunities.
Evidence-Based Learning Ensures Success
Makers Empire’s Learning by Design course was the subject of a recent Macquarie University research study on makerspaces in primary school settings.
The research study examined how maker activities using 3D design and 3D printing technology could enhance learning and teaching outcomes.
The recently published research study report reveals the compelling benefits of this type of learning for primary educators and showed that makerspaces can be highly effective at developing children’s creativity, critical thinking, design thinking and digital skills.
Students were highly engaged with the 3D technology, and the idea of solving genuine design challenges – it helped boost their confidence and resilience when dealing with setbacks, particularly for those less capable students.
Teachers became more comfortable with technology, and more collaborative and flexible in their teaching.
All of the 24 classroom teachers who participated in the focus group expressed a desire to integrate 3D design-based makerspaces into their future classes.